Punchio

MENU

PLAYER
AUDIO
WORLDS

ONLINE
Connecting1 player

Title screen

Saved on this device

CONTROLS

← → / A D
Move
SPACE / Z / K
Jump; hold for height
UP / W
Enter doors; climb vines; swim up
GAMEPAD
D-pad / left stick: move, Up: doors / vines, Down: duck / pipes / slide. A (bottom button): jump; hold for height, tap to swim or fly. B (right button): run, attack and carry; release to throw. Down + B: Grove statue. Start: pause / resume. Select: map items. Press a button to activate the controller.
PIPE MOUTHS
Hold an arrow toward the opening to enter. Jump into a ceiling pipe while holding Up / W. Follow the PIPE signs through connected rooms.
SHIFT
Run; hold beside or on top of blue ice to carry it. Release to throw. Carried ice flashes before it shatters.
BOMBS
Stomp to light the fuse. Hold SHIFT beside an armed bomb to carry it; release to throw. The fuse keeps burning. Keep clear of the explosion.
X / J
While big, punch players and knock enemies back; throw sparks in Bloom; tail swipe in Gale or Grove; throw arcing mallets in Forge
TAP JUMP IN GALE / GROVE
Run until the meter is full, jump, then keep tapping JUMP to fly. Tap while falling to flutter and slow your descent. Holding JUMP gives ordinary jumps more height.
GROVE SUIT
Hold DOWN / S + X / J (or hold the STONE button) to become a stone statue for up to two seconds. Release to move again. Stone blocks enemy attacks; pits, lava and crushing still kill. Find the suit in later-world huts and secrets.
FORGE SUIT
X / J throws up to two arcing mallets that defeat armored enemies. Hold DOWN / S to guard against fireballs. Cannon bullets and contact attacks still hurt. Find it in late-world huts and secrets.
DESERT
Sand sinks beneath you: jump repeatedly to climb out. Run and jump over the spiral winds.
BRAMBLE BOOT
Bump a boot rider's brick from below to release its boot. Touch it to ride; jump to stomp thorns and walk across spikes. A hit removes it, and it stays in its course.
REED SUIT
Arrows / W A S D swim freely; hold SPACE / Z / K or the JUMP button to paddle faster. Strong jumps and short hops on land; no ducking.
I
Use stored items on the map; arrows select, Enter uses the item.
POCKET PAIRS
Every 80,000 points, outside the final world, a card table can appear on a road. Arrows select; Enter or click/tap flips a card. Find pairs for stored items, coins and lives. Two misses end a visit; your matched cards remain for next time.
PICTURE PARTY
Enter, Space, X or a click/tap stops the next strip. Match all three parts for a prize and 2, 3 or 5 extra lives.
WHITE BONUS HOUSES
Collect enough coins in one run of selected courses to reveal a special house. It saves a Wing or Anchor in your item bag.
AIRSHIPS
After a defeat, the ship may sail to another reachable stop. Follow it and press Enter to board again.
TREASURE SHIP
A rare coin-and-score match can transform a roaming brawler into a coin-laden ship. Explore its decks, then enter the hatch and defeat the crew to earn its chest.
ANCHOR
Use it on the world map to hold that world's airship in place through defeats, until you beat its captain.
HAMMER
Stand at the road beside a breakable map rock and use a stored hammer to open the hidden path.
↓ / S
Duck while big; hold on a slope to slide downhill. A fast slide defeats ordinary walkers. Release or jump to stop; Reed and Forge cannot slide.
B ON THE MAP
Open BATTLE / PIPE PARTY invites. Stand together on a road stop. Others choose JOIN; the host presses START. Enter at a road junction also opens invites.
ENTER
Enter selected stage
M ON THE MAP
Choose an unlocked world. Completed levels remain replayable.
ESC
Menu

Hit ? blocks from below for growth berries. Stomp enemies to defeat them; ordinary punches push, while tail swipes defeat ordinary enemies and break blocks. Some ? blocks hold blooms, feathers, reed suits or stars, and secrets store items for later. Collect the exit card. Defeat guardians to open fortress exits.

Use the arrows to walk the roads and Enter to play. Click a reachable map stage to walk there and enter. During stages, hold the on-screen arrow, RUN, HIT and JUMP buttons with the mouse or touch. Stage unlocks and saves are individual.

BATTLE / PIPE PARTY: stand together on a road stop and press B or choose BATTLE / PIPE PARTY. Nearby players choose JOIN or DECLINE. The host starts when everyone is ready. Jump under floors to flip critters, then catch them for points. The match lasts 60 seconds and uses no campaign lives or unlocks.